Revealing Factors of Excessive Online Gaming and its Development over Time

Project Period: 01/2012 – 12/2014

The project focuses on the examination of excessive online gaming. Several goals are proposed:

  1. Tracing factors of players (psychical and psychosocial motives) and game specifics (design factors) which support excessive gaming;
  2. Following the development of excessive gaming in a time period of one year;
  3. Investigating possible developmental predictors for excessive gaming;
  4. Methodological aspects of longitudinal online research. The proposed goals will be reached via a combination of several methods.

The analysis and performance of 50 qualitative interviews with Czech players will be used as a starting point for the project. The data from these will be used in the preparation of a questionnaire for the next stage of the research. A survey will then be carried out on 1500-2000 players in the Czech Republic. The survey will be longitudinal, with three waves of data collection taking place. Data will be collected using an online tool.

Researchers: David Šmahel

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